Showing posts with label eShop. Show all posts
Showing posts with label eShop. Show all posts

Wednesday, 7 May 2014

The State of Nintendo

Nintendo posted an annual operating loss of $457 million for the past year. They sold only 2.72 million Wii U consoles, missing their expectation of 2.9 million (which itself was lowered from 9). 3DS continued to basically keep the company afloat, selling 12.24 million units. Most people reading this will likely know how much I love my Wii U, but I know Nintendo can do better and I really think they've been their own worst enemy the past few years, making weird decisions and ignoring fans for the most part. They've stated that going forward they have a lot of work to do (duh) and they want to focus on titles that showcase how the Gamepad is different that anything else on the market, and also to make use of things like NFC (near field communications), which is built in to the Gamepad and is the same technology Skylanders use to make the figures communicate with the base stations. I actually ranted last year about how Nintendo is ignoring NFC and came up with a couple of very simple but cool uses I think could show juts how different the system is. If you'd like to read that to catch up, click here http://joystickmonkey.blogspot.ca/2013/11/smash-bros-nfc.html

I think Nintendo is shooting itself in the foot in a couple of other key ways as well, and of course, I'm going to list them here and I'd love to hear what you think as well.

So, aside from the ignoring NFC problem, one of the main things that bugs me about my Wii U is the lack of Virtual Console support. Didn't they solve this with the Wii (sort of)? I could write an entire post about the VC and how I've always wanted to see more titles with steadier releases, dating right back to the Wii, but even ignoring that I still don't understand how nearly 2 years after launching the Wii U, I can't just move my entire existing VC library over to the new console. There have been a few NES and SNES titles released, but where are the N64 and Sega titles? I love playing Mega Man X, Super Mario World, Zelda and the other handful of games on my Gamepad while watching TV. Having to switch in to Wii mode and play the other VC games that way is a pain and a nuisance, and instead of porting over GBA games (which are awesome, don't get me wrong) I think Nintendo should be focusing all of its porting power on getting N64 games running on their current machine. Retro gaming is huge, just look to the success of games like NES Remix and you'll see Nintendo is at least vaguely aware that it's past library is still as popular as ever. Stop porting over crappy NES games, bring your SNES and N64 libraries up, and get Sega in on the mix. I'm not even going to complain about the Wii U upgrade fee, because I don't care, just let me play the games.

The Virtual Console is the main focus of my next point as well. I think Nintendo needs to bite the bullet and stop double-dipping. If they sold 12.24 million 3DS units this year, giving them a total of a little over 43 million sold altogether, they're sitting on a HUGE potential audience that can be at least a little more tempted to buy a Wii U if their damn purchases were transferable! I'm not talking about every eShop game being able to port to and from both systems, despite that working for a lot of titles, I'm sure, since there are effectively two screens on both. Just allow people to buy Super Mario Bros 3 ONCE and have it on both systems, and I'm sure there will be at least a few of those 43 million people that say "ok, might as well get a Wii U if it lets me play my retro titles at home". It would be awesome to do save and/or freeze state transfers like I can do between my iPhone and iPad on certain titles, but I really don't think they have to go that far. If I'm paying $5 for a game that's 25 years old, put it on both of my systems, shut up, and take my money. As it stands now, aside from a couple of games that I'll buy pretty much any time they're released (I'm looking at you Super Mario Bros), I am really really picky when I have to decide if I want something on my 3DS or Wii U. I'm not spending the money twice regardless, but if I had it for free on both, I'd tell my friends about it.

The last thing I'll mention are the games. I know, I know, everyone says Nintendo needs more games, and I agree. The problem is Nintendo can only make a few games at a time, and good games take time. I really think Nintendo needs to dip in to its MASSIVE cash stocks and start paying developers to do exclusives. Seriously, Nintendo could have flop systems for the next 20 years and still not run out of money. Use that cash. Start paying developers to make games for your system. Sponsor indies. Do whatever it takes to make your platform attractive. Pimp out your characters, even if it's just as simple as being able to wear something resembling a Link costume in an Assassin's Creed game, having Mushroom coloured gun skins in Call of Duty, WHATEVER. Look back to the Gamecube, which wasn't Nintendo's best selling console, but games like Soul Caliber did fantastically well on that system, in a large part because Link was a playable fighter. Have I bought a SC game since? Hell no, but I was there to grab that game day one, and I would again.

There are many more things I could mention that Nintendo could do, like going back in time and changing the name from Wii U to literally anything else. Seriously at this point I think the Nintendo Game-a-tron would be a better name. However, I'll stop with those three things and ask what, if anything, you think Nintendo can do to make the Wii U more appealing to people.

Tuesday, 2 July 2013

Animal Crossing: New Leaf Review (sort of)

It's so hard to review a game like Animal Crossing: New Leaf. No matter how you describe it, I find it never sounds fun. Not even remotely. I remember first hearing about Animal Crossing back in the Gamecube days and wondering what all the fuss was about. I picked the game up and the next several months were a blur. The real world blended with the town my siblings and I created in the game. Dinner conversations were a mix of real world events and discussing who was moving out of town and how many bells (in-game currency) turnips were going for that day. A few iterations later, the game still has the same hold over the people I find playing it. My girlfriend, who didn't get the hype at all leading up to the game's launch a few weeks ago, reluctantly bought it on launch day with me, and has clocked in around as many hours as I have. We're hooked. We love it. It's already topping the most played list on our 3DS systems. I still don't think I can describe the game in a way that will make any Animal Crossing virgins who might be reading this want to play it. I'll try, briefly, because I so desperately want more towns to go visit. 

For those unfamiliar with the series, you start the game on a train, headed to a village where you're planning on settling down. The game randomly generates villages, and you get to pick one that looks good. It also determines what you will look like through a series of questions presented to you by a cat. When you  arrive in town in this game, there's some sort of mix-up and you become the mayor. You pick a spot for your house, and the characters in your village start explaining things. There's really no guide after that though. You can chose to build up your house, do different projects around the town, talk to other villagers, shop in the stores, etc. The more you do, the more options are presented to you. 

The big hook of the game is that it runs on a real-world clock. That means if it's 4 pm in the real world, it's 4 pm in the game. The villagers go on and things happen even if you're not there. If you let the game go too long, you'll notice weeds and garbage around your town when you get back. You may even find some pesky roaches have moved in to your house. It's a good incentive to check in every day. 

The game can get off to a slow start, for people that don't know the benefits of continuing on with the game. At first you have very limited options on what you can do, but as you build up different stores, locations, landmarks, and projects, the game becomes more rewarding, and collecting and unlocking various things becomes an obsession. It's kind of like The Sims I suppose, which I've also never found to be very appealing on paper, but once you get in to it it becomes almost a second life. 

On the 3DS, the game looks and plays great. Even when visiting other players towns online, the game responds very well and keeps a great framerate. The online features are a welcome additions, and visiting other towns and collecting guest houses via Streetpass is one of my favourite things to do in this new version. 

Overall, I can't say Animal Crossing is a game that's going to be fun to play like a Mario game is. I find it's good in short bursts, which is why I opted for the digital download version. It's always on my system, so when I'm finished playing something else, I can pop open Animal Crossing, check what I want to do for the day, then move on to another thing. I've been very impressed with the sheer amount of things that keep happening in this game, and I'd recommend it to anyone looking for a reason to keep their 3DS handy for the foreseeable future.

- Mark

Tuesday, 26 February 2013

Downloadable games

I'm a big fan of downloadable media. Years of collecting movies and games have left me with bookshelves full of plastic cases, and I simply don't have room for another giant shelf to store another generation worth of plastic. I've grown used to getting my content through streaming or downloading, thanks largely to Apple's ecosystem. I can download games to my iPhone or iPad, stream movies to my Apple TV, and access my music anywhere, any time. I've used the Nintendo eShop to download a number of titles on my 3DS, and not just download-only games. The last couple of top-tier games I bought, I chose to download rather than get the physical copy in a store. Portable titles, however, seem to be where the convenience hits a turning point for me.

The other night I saw that Ubisoft was having a 30% off sale on the Wii U eShop. "Perfect!" I thought! "This is a perfect chance to get Assassin's Creed 3 on sale, and get some points for my Wii U digital promotion deal". The purchasing of the game was as easy as it could be, but possibly due to other people thinking along the same lines that I was, or maybe due to some other issue, the game hit errors 3 times during the download. I didn't notice these errors right away either. If I had wanted to play this game quickly, it would have been much easier to drive to a store, buy the game, come home, cook a turkey, eat, change in to some post turkey dinner sweat pants, and sit down to play. At the point the downloadable game might have hit its second error message.

What I'm really trying to say is the convenience isn't really there. With mobile titles, the sizes are small enough that I can wait a couple of minutes, grab a drink, and play my game. It's easy. With a console title, like AC3, the size (16 gb in this case) makes it so even on my super fast FibreOp connection, I still have to wait a long time. PS4 seems to have the right idea, claiming you can play while you download, but I'll wait to see this in action before I start singing it's praises.

That's my rant for the day. I love downloading games, hate long wait times, and believe that a better solution needs to be found before people really embrace digital content. What do you think? Do you download now? If so, what are your thoughts, and if not, what would make you consider switching to digital?