With the announcement that Microsoft will be releasing a version of Xbox One without Kinect at $100 less than the current retail package, I'm going to go ahead and say the customers have spoken, and gimmicks aren't going to sell systems.
We've actually been seeing this coming for a while. Even the Wii, which was hugely successful, was a disappointment for a lot of people. Not because it was underpowered and standard def when everyone else was going HD, although that was disappointing enough, but because we never really got that 1:1 experience we all expected to have, where we swung the remote around like a real sword fight and our on-screen counterpart did the same. Instead we mostly got to waggle the controller around a bit and hope we didn't develop tennis elbow. That's not to say the Wii was without any quality software, but most of the games I enjoyed either used very little motion control, or let me plug in a Classic Pro and drop the Wii Remote completely. One area I did enjoy the Wii Remote was FPS games, using the pointer for pixel-perfect aim, and they released somewhere around 2-3 decent ones through the entire console's life. Go figure.
The 3DS was priced too high when it was released and people lashed back, saying they didn't want glasses free 3D anyway, so they weren't going to pay a premium for the technology. Nintendo answered first with a price drop, and more recently with the 2DS, which drops 3D from the system altogether. Personally, I like 3D in most games, and think it adds a bit of depth and makes the experience more immersive in some cases, but I figured I'd make the point that the 3D gimmick was NOT a system seller. It wasn't until the system built a library of some of the best games on the market that people started buying the it. Games sell systems, not gimmicks.
Nintendo is falling prey to this line of thinking once again with the Wii U. "Hey, we have a Gamepad with a touch screen and some cool features" they're saying, while not releasing a single piece of software that sells anyone on the tech. So far the best use of the Gamepad I've seen has been off screen gaming, which is fantastic if, like me, you like to play while someone else is watching TV, but useless if you have a dedicated TV for gaming or something like that. It's been cool to have a map in my hands, and there have been some neat uses for inventory and stuff like that, but there's absolutely nothing about it that screams "you need this to play games!"
Microsoft, as they tend to do, saw another company's success and said "me too!" What they didn't seem to realize was the Wii was an anomaly, and priced to kill when it was released. With Kinect, they have some cool ideas for sure, but 9.9 times out of 10 people are going to opt for the simple press of a button rather than flailing around their living rooms like a spider just landed on their face. And talking to your TV never makes you look cool. If I can quietly press a button to do the same function as yelling at a little black box, I'm going to chose the button, for fear that the men in white coats will come after me. I haven't played around with an Xbox One, but I'm sure the voice commands work wonderfully in a quiet setting, but I have a feeling I'f use them once or twice, then forget about it and go back to a controller for input.
Sony seems to have caught on to this, and just released a super powerful system with a standard controller that just works right out of the box and plays and controls like every game system before it but just looks better. And that brings us to the problem...
After all my ranting and ripping companies apart, what does this all mean for gamers? Personally, I think it's both good and bad. On the good side, I think when developers don't have to worry about integrating gimmicks in to their games, especially cross-platform games, they can focus on just delivering quality content and more resources can go to things like story and graphics. The same thing can be said for the console makers. When they don't have to spend time and money coming up with gimmicks, they can focus on making top quality consoles that are powerful and less expensive. Clearly, with Microsoft cutting a full $100 off the price of their console just for taking out Kinect, there is some room to save costs when you're not paying for a product you're likely not going to use much anyway.
On the bad side, it kind of kills the innovation. If Nintendo, Microsoft and Sony all stop gimmicks and put out ultra powerful consoles with pretty similar looking, standard controllers, where is innovation in the industry going to come from? Is all innovation just going to be graphical? If so, I think we're hitting a bit of a limit. I remember the jump from SNES to N64 and being blown away by real 3D graphics. I remember the jump from N64 to Gamecube and PS2 that smoothed out those rough edges and blocky textures and made things feel more real. I remember the jump to HD with Xbox 360 and PS3 that upped the realism and made things look amazing on my brand new HDTV. This recent jump to Xbox One and PS4... meh. Things looks amazing, don't get me wrong, but I don't think we're even going to experience those types of dramatic jumps where anyone, even someone that's never played a game in their life, can look and say "wow, that looks so much better than before".
That's why I love Nintendo. They don't care. They swing for the fences every damn time, and hope something connects. For the Wii, they had a home run. For the 3DS, it took some time, but they got there. Especially in a world where I can download a great looking game like Infinity Blade 3 to my phone in a couple of seconds, the success of the 3DS is a testament to Nintendo's quality. The Wii U might be flailing a bit now, but if they look at it like the 3DS, consider a price drop, and get some quality software out there, it'll be ok. At least they stick to their guns, and I can't wait to see what they come out with next.
Microsoft, on the other hand, has been just coming off as spineless this entire generation. Last year's E3 was embarrassing. I loved my 360, but have been strongly considering switching to PS4 for this gen simply because MS doesn't seem like they have a clear plan. They say something, get their ass handed to them, then say "yeah, we're going to do what they're doing too. We're still cool, right?" Make a choice and stick with it. Even this announcement is all over the place. I read something basically saying "we're dropping Kinect but we still think it's an integral part of our strategy". If it's integral, leave it in there. If you need to play catchup, drop the price and take a loss for a bit. Don't flop around and make desperate decisions. An art teacher I had in high school would always say "make a decision. Make a choice, even if it's the wrong one, and go with it." and I always try to remember that in life. You're going to make dumb calls. You're going to do things that don't make sense, or that other people don't get right away, or at all. But you made that choice. Follow it through. I think Microsoft could learn from both Nintendo and Sony. Right now, it's trying to have the best of both worlds, and it's not doing the best at either.
Joystick Monkey is a blog about video games, technology, and any other geeky items that catch my attention. Follow me on Facebook as well for smaller updates and thoughts.
Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts
Wednesday, 14 May 2014
Gimmicks Shmimicks
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Wednesday, 7 May 2014
The State of Nintendo
Nintendo posted an annual operating loss of $457 million for the past year. They sold only 2.72 million Wii U consoles, missing their expectation of 2.9 million (which itself was lowered from 9). 3DS continued to basically keep the company afloat, selling 12.24 million units. Most people reading this will likely know how much I love my Wii U, but I know Nintendo can do better and I really think they've been their own worst enemy the past few years, making weird decisions and ignoring fans for the most part. They've stated that going forward they have a lot of work to do (duh) and they want to focus on titles that showcase how the Gamepad is different that anything else on the market, and also to make use of things like NFC (near field communications), which is built in to the Gamepad and is the same technology Skylanders use to make the figures communicate with the base stations. I actually ranted last year about how Nintendo is ignoring NFC and came up with a couple of very simple but cool uses I think could show juts how different the system is. If you'd like to read that to catch up, click here http://joystickmonkey.blogspot.ca/2013/11/smash-bros-nfc.html
I think Nintendo is shooting itself in the foot in a couple of other key ways as well, and of course, I'm going to list them here and I'd love to hear what you think as well.
So, aside from the ignoring NFC problem, one of the main things that bugs me about my Wii U is the lack of Virtual Console support. Didn't they solve this with the Wii (sort of)? I could write an entire post about the VC and how I've always wanted to see more titles with steadier releases, dating right back to the Wii, but even ignoring that I still don't understand how nearly 2 years after launching the Wii U, I can't just move my entire existing VC library over to the new console. There have been a few NES and SNES titles released, but where are the N64 and Sega titles? I love playing Mega Man X, Super Mario World, Zelda and the other handful of games on my Gamepad while watching TV. Having to switch in to Wii mode and play the other VC games that way is a pain and a nuisance, and instead of porting over GBA games (which are awesome, don't get me wrong) I think Nintendo should be focusing all of its porting power on getting N64 games running on their current machine. Retro gaming is huge, just look to the success of games like NES Remix and you'll see Nintendo is at least vaguely aware that it's past library is still as popular as ever. Stop porting over crappy NES games, bring your SNES and N64 libraries up, and get Sega in on the mix. I'm not even going to complain about the Wii U upgrade fee, because I don't care, just let me play the games.
The Virtual Console is the main focus of my next point as well. I think Nintendo needs to bite the bullet and stop double-dipping. If they sold 12.24 million 3DS units this year, giving them a total of a little over 43 million sold altogether, they're sitting on a HUGE potential audience that can be at least a little more tempted to buy a Wii U if their damn purchases were transferable! I'm not talking about every eShop game being able to port to and from both systems, despite that working for a lot of titles, I'm sure, since there are effectively two screens on both. Just allow people to buy Super Mario Bros 3 ONCE and have it on both systems, and I'm sure there will be at least a few of those 43 million people that say "ok, might as well get a Wii U if it lets me play my retro titles at home". It would be awesome to do save and/or freeze state transfers like I can do between my iPhone and iPad on certain titles, but I really don't think they have to go that far. If I'm paying $5 for a game that's 25 years old, put it on both of my systems, shut up, and take my money. As it stands now, aside from a couple of games that I'll buy pretty much any time they're released (I'm looking at you Super Mario Bros), I am really really picky when I have to decide if I want something on my 3DS or Wii U. I'm not spending the money twice regardless, but if I had it for free on both, I'd tell my friends about it.
The last thing I'll mention are the games. I know, I know, everyone says Nintendo needs more games, and I agree. The problem is Nintendo can only make a few games at a time, and good games take time. I really think Nintendo needs to dip in to its MASSIVE cash stocks and start paying developers to do exclusives. Seriously, Nintendo could have flop systems for the next 20 years and still not run out of money. Use that cash. Start paying developers to make games for your system. Sponsor indies. Do whatever it takes to make your platform attractive. Pimp out your characters, even if it's just as simple as being able to wear something resembling a Link costume in an Assassin's Creed game, having Mushroom coloured gun skins in Call of Duty, WHATEVER. Look back to the Gamecube, which wasn't Nintendo's best selling console, but games like Soul Caliber did fantastically well on that system, in a large part because Link was a playable fighter. Have I bought a SC game since? Hell no, but I was there to grab that game day one, and I would again.
There are many more things I could mention that Nintendo could do, like going back in time and changing the name from Wii U to literally anything else. Seriously at this point I think the Nintendo Game-a-tron would be a better name. However, I'll stop with those three things and ask what, if anything, you think Nintendo can do to make the Wii U more appealing to people.
I think Nintendo is shooting itself in the foot in a couple of other key ways as well, and of course, I'm going to list them here and I'd love to hear what you think as well.
So, aside from the ignoring NFC problem, one of the main things that bugs me about my Wii U is the lack of Virtual Console support. Didn't they solve this with the Wii (sort of)? I could write an entire post about the VC and how I've always wanted to see more titles with steadier releases, dating right back to the Wii, but even ignoring that I still don't understand how nearly 2 years after launching the Wii U, I can't just move my entire existing VC library over to the new console. There have been a few NES and SNES titles released, but where are the N64 and Sega titles? I love playing Mega Man X, Super Mario World, Zelda and the other handful of games on my Gamepad while watching TV. Having to switch in to Wii mode and play the other VC games that way is a pain and a nuisance, and instead of porting over GBA games (which are awesome, don't get me wrong) I think Nintendo should be focusing all of its porting power on getting N64 games running on their current machine. Retro gaming is huge, just look to the success of games like NES Remix and you'll see Nintendo is at least vaguely aware that it's past library is still as popular as ever. Stop porting over crappy NES games, bring your SNES and N64 libraries up, and get Sega in on the mix. I'm not even going to complain about the Wii U upgrade fee, because I don't care, just let me play the games.
The Virtual Console is the main focus of my next point as well. I think Nintendo needs to bite the bullet and stop double-dipping. If they sold 12.24 million 3DS units this year, giving them a total of a little over 43 million sold altogether, they're sitting on a HUGE potential audience that can be at least a little more tempted to buy a Wii U if their damn purchases were transferable! I'm not talking about every eShop game being able to port to and from both systems, despite that working for a lot of titles, I'm sure, since there are effectively two screens on both. Just allow people to buy Super Mario Bros 3 ONCE and have it on both systems, and I'm sure there will be at least a few of those 43 million people that say "ok, might as well get a Wii U if it lets me play my retro titles at home". It would be awesome to do save and/or freeze state transfers like I can do between my iPhone and iPad on certain titles, but I really don't think they have to go that far. If I'm paying $5 for a game that's 25 years old, put it on both of my systems, shut up, and take my money. As it stands now, aside from a couple of games that I'll buy pretty much any time they're released (I'm looking at you Super Mario Bros), I am really really picky when I have to decide if I want something on my 3DS or Wii U. I'm not spending the money twice regardless, but if I had it for free on both, I'd tell my friends about it.
The last thing I'll mention are the games. I know, I know, everyone says Nintendo needs more games, and I agree. The problem is Nintendo can only make a few games at a time, and good games take time. I really think Nintendo needs to dip in to its MASSIVE cash stocks and start paying developers to do exclusives. Seriously, Nintendo could have flop systems for the next 20 years and still not run out of money. Use that cash. Start paying developers to make games for your system. Sponsor indies. Do whatever it takes to make your platform attractive. Pimp out your characters, even if it's just as simple as being able to wear something resembling a Link costume in an Assassin's Creed game, having Mushroom coloured gun skins in Call of Duty, WHATEVER. Look back to the Gamecube, which wasn't Nintendo's best selling console, but games like Soul Caliber did fantastically well on that system, in a large part because Link was a playable fighter. Have I bought a SC game since? Hell no, but I was there to grab that game day one, and I would again.
There are many more things I could mention that Nintendo could do, like going back in time and changing the name from Wii U to literally anything else. Seriously at this point I think the Nintendo Game-a-tron would be a better name. However, I'll stop with those three things and ask what, if anything, you think Nintendo can do to make the Wii U more appealing to people.
Tuesday, 2 July 2013
Animal Crossing: New Leaf Review (sort of)
It's so hard to review a game like Animal Crossing: New Leaf. No matter how you describe it, I find it never sounds fun. Not even remotely. I remember first hearing about Animal Crossing back in the Gamecube days and wondering what all the fuss was about. I picked the game up and the next several months were a blur. The real world blended with the town my siblings and I created in the game. Dinner conversations were a mix of real world events and discussing who was moving out of town and how many bells (in-game currency) turnips were going for that day. A few iterations later, the game still has the same hold over the people I find playing it. My girlfriend, who didn't get the hype at all leading up to the game's launch a few weeks ago, reluctantly bought it on launch day with me, and has clocked in around as many hours as I have. We're hooked. We love it. It's already topping the most played list on our 3DS systems. I still don't think I can describe the game in a way that will make any Animal Crossing virgins who might be reading this want to play it. I'll try, briefly, because I so desperately want more towns to go visit.
For those unfamiliar with the series, you start the game on a train, headed to a village where you're planning on settling down. The game randomly generates villages, and you get to pick one that looks good. It also determines what you will look like through a series of questions presented to you by a cat. When you arrive in town in this game, there's some sort of mix-up and you become the mayor. You pick a spot for your house, and the characters in your village start explaining things. There's really no guide after that though. You can chose to build up your house, do different projects around the town, talk to other villagers, shop in the stores, etc. The more you do, the more options are presented to you.
The big hook of the game is that it runs on a real-world clock. That means if it's 4 pm in the real world, it's 4 pm in the game. The villagers go on and things happen even if you're not there. If you let the game go too long, you'll notice weeds and garbage around your town when you get back. You may even find some pesky roaches have moved in to your house. It's a good incentive to check in every day.
The game can get off to a slow start, for people that don't know the benefits of continuing on with the game. At first you have very limited options on what you can do, but as you build up different stores, locations, landmarks, and projects, the game becomes more rewarding, and collecting and unlocking various things becomes an obsession. It's kind of like The Sims I suppose, which I've also never found to be very appealing on paper, but once you get in to it it becomes almost a second life.
On the 3DS, the game looks and plays great. Even when visiting other players towns online, the game responds very well and keeps a great framerate. The online features are a welcome additions, and visiting other towns and collecting guest houses via Streetpass is one of my favourite things to do in this new version.
Overall, I can't say Animal Crossing is a game that's going to be fun to play like a Mario game is. I find it's good in short bursts, which is why I opted for the digital download version. It's always on my system, so when I'm finished playing something else, I can pop open Animal Crossing, check what I want to do for the day, then move on to another thing. I've been very impressed with the sheer amount of things that keep happening in this game, and I'd recommend it to anyone looking for a reason to keep their 3DS handy for the foreseeable future.
- Mark
Tuesday, 11 June 2013
E3 Post Presentation Thoughts
The big console makers have had their presentations, E3 is officially off and racing, and us gamers are left to gather our thoughts after receiving a mind-blowing amount of information over a 48 hour period. So... THOUGHTS!
I've already posted on the Facebook page about my initial impressions from some of the events so far. My overall feeling is... underwhelmed. I was a bit shocked by this feeling, so I went back and read about the announcements and watched some videos of things that transpired over the last couple of days to try to figure out why this E3 just isn't getting my motor running like it has in previous years. There were some great looking games shown. Two new systems are hitting the market this fall. Why am I not jumping up and down like a 4 year old in Disney World? I think the answer is... the Internet.
The online world, bloggers, news sites, social networks, even MiiVerse. They all contributed to my expectations being set a little too high I think. You can't really hide much these days. Nintendo, a company that used to be great at hiding things, have had to show pretty much every card they have leading up to E3, because they need reasons for people to buy a Wii U, and showing off upcoming games could be one of them. We knew of pretty much every game except Donkey Kong Country: Tropical Freeze. We hadn't seen footage up until now of Mario World or Smash Bros, but we knew they were coming. Mario 3D Land was one of the best mobile games I've ever played. I think I need hands on to convince me that a cat suit and shiny graphics are going to live up to, or surpass, the amazing console experience I got from Mario Galaxy. Mega Man in Smash Bros was a huge announcement that I didn't actually expect to see, but with Mega Man games hitting the Virtual Consolea every week, I kind of figured Nintendo and Capcom were up to something, and even had a chat with some people a couple of weeks ago about how likely his inclusion was.
Sony and Microsoft, as I've said many times before, are going to keep butting heads about the future of high powered gaming consoles. For me, it's become a little boring. Sure, the games all look amazing, but most of the games shown I had already heard about, read about, seen, etc. Many were current gen games with a coat of shiny polish. New COD, new Battlefield, new "Insert Sports Title here", usual batch of launch title racing games... Is that enough for me to jump on a new bandwagon right away? Do graphics really add anything new to the amazing experiences we've seen on 360 and PS3? Judging by how many technical issues both companies had in their presentations, maybe not. Especially in the case of Xbox One, if my Internet goes down or gets a little choppy, will my game run as smoothly with the cloud there to help? Will Xbox One gain as much traction this gen as it did in the last? I got an Xbox 360 because that's what my friends got. It was cheaper, and had Halo and Gears of War and Live was a great service. With so many restrictions, will people care, or will they move to Sony?
Clearly Sony has the upper hand now, after taking so many public shots at Microsoft, but Halo is a system-seller, and MS was smart to at least show a tease for that. I'll probably hold off on getting those new systems and see how things pan out. I picked up a second hand 360 last gen, and never got a PS3. We'll see how it works out this time.
All of this, the unsurprising games, the lack of enthusiasm for having to shell out $400-500 for a new system, have made this E3 one of the least impressive ones in recent memory for me. Don't get me wrong, I know I'm going to log somewhere around 8 million hours in the new Smash Bros, but I wish Nintendo had pulled a "one more thing" type deal and even just shown a logo for a new Metroid FPS with online multiplayer. I think I'd be excited about Halo if MS didn't piss me off with so many of their used game restrictions, high price, and useless "TV" features. Give me an Xbox One for $400 that doesn't include dumb features I'll never use, and we'll talk.
Until then, I'll be impatiently awaiting Smash Bros and losing track of time in Animal Crossing: New Leaf.
- Mark
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Wednesday, 5 June 2013
Pre-E3 Thoughts
With E3 less than a week away, I want to hear your predictions of what will happen.
Here's a few of mine:
Microsoft and Sony will continue their pissing contest about which console is more geared towards gamers. I've never been a huge Sony fan, but I think their PS4 unveiling was done MUCH better than Xbox One, which was basically just people saying "TV" and "Sports" a bunch of times. Guess what, I just cancelled my cable subscription because there's nothing on TV I can't download, and I don't watch sports. Also, as cool as Kinect seems, simply pressing a button on a remote is much easier than waving my arms like a Power Ranger on meth and screaming at my Xbox to change the channel. Combine that with not being able to play my old Xbox 360 games (my current 360 is making funny noises, I was banking on the new one for an upgrade) and the, in my opinion, non-revolutionary graphics updates, and I think I'll be skipping this next gen for a couple of years unless the price is incredible. That's really all I want from both of these companies. They'll show some shiny new games, talk about how powerful their systems are, fine, whatever, tell me how much it costs so I'll know how long I'll be eating nothing but KD and dog treats so I can afford one.
That brings me to my next bit. Wii U. Nintendo's little engine that so far couldn't. I'll be the first to say, I love my Wii U. I play it almost every day, LOVE that I can go back and play my Wii games (Mario Party 9 and Wii Sports Resort are still weekly regulars at my house) and have been upgrading my Virtual Console library as they come. I play Mega Man X and Super Mario World on the Game Pad pretty much any time the TV is occupied by anything else. I think this E3 could make or break the system though. I really think Nintendo has to come out swinging. Let MS and Sony duke it out over their powerhouses. Nintendo needs to remind people why they play games. Like I said, the graphics updates shown at the One unveiling were decent, but not enough to convince me to shell out for a new system. Wii U has some cool new experiences that people really need to be shown hands on. Nintendo screwed up big time with the Wii U release so far. I was confusing, the name sucks, and the lack of new games was a hard pill to swallow. I already owned half the games that came out on other systems. I'm not going to buy Lego Batman 2 again just so I can see a map on the gamepad. What Nintendo needs from this E3 is to come out with new games that aren't trailing other systems. They don't all have to be new IPs, just as long as they come out at the same time as the 360 and PS3 versions.
Nintendo also needs to show some of their heavy hitters. I think Nintendo can "win" this E3 easily. Here's how:
Reggie comes out on stage. "Welcome to E3. Here's Mario, Smash Bros, Mario Kart, a sneak peak at Zelda, as well as more info on the Wind Waker update. Here's some new stuff from Sega and our third party friends. Oh, and Retro is making a new Metroid game. Here's that too. Peace". Done! Almost... I think a price drop is needed too. There are rumors of the PS4 and One coming in at under $400. If that's true, Nintendo can't hope to compete. If they come in at $500, Nintendo is ok with a $150 price difference. At a $50 price difference, Nintendo is insane if they think people will chose them by comparison. Stop selling an 8 gig unit, release the Deluxe in white, drop the price to $300 and call it a day. It worked wonders for the 3DS, a system I can't leave the house without, so offer some sort of free VC game deal to "Ambassadors" as you did with the 3DS if you need to, or don't, I'm still happy with my purchase. Either way, Nintendo already has its system in the wild. It has a distinct advantage over the "keeping too many secrets, just tell us the price and the date already" Sony and MS. It's going to be an interesting E3, no matter what.
Just don't bring us another Wii Music and I think we'll be fine.
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